Game Classification

Mahjong Bishōjo Den: Ripple Foresight, Foresight, 1994  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Mahjong Bishōjo Den: Ripple As gods created the Earth, a divine woman, blessed with three powers, descended upon it. These three powers were: the power of eternal youth; the power of making thoughts into reality; and finally, the power to bestow these powers on others. The goddess lived in a forest, and her powers created living beings. Eventually, the human beings forgot about the goddess, abandoned the sacred forest, and her story became myth... until one day, the goddess is is threatened by those humans who want to invade her world and the world of other spiritual beings. Only one person can stop the madness - a young, pretty female warrior named Ripple. Her skill in the game of mahjong is the only way to stop evil!!..

Ripple is essentially a mixture of RPG and the Chinese game mahjong. Like in most Japanese RPGs, Ripple walks on the world map in top-down fashion, visiting towns to buy supplies, chat with NPCs, rest, etc. Instead of participating in "normal" battles, however, Ripple plays mahjong with her opponents. Better stats and new combinations are acquired by winning these games, new areas are unlocked and the story advances after successfully winning pre-set mahjong encounters. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : NEC PC-9801

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