Game Classification

The Real Ghostbusters Data East Corporation (Japan), Activision (U.S.A.), 1988  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Purpose

Besides play, this title features the following intents:
  • Licensed title

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


The Real Ghostbusters After the success of the Ghostbusters film (and indeed of the licensed game from Activision) a cartoon TV series was created, which this converted Data East arcade game is based on. You control a Ghostbuster, who has 10 levels full of ghosts to clear up.

This is done by first shooting the ghosts using a gun, and then by using a photon beam (by holding down the fire button) to suck them in for storage in the backpack. Photon recharges can be collected, as can the potential for an improved shot, as well as a shield. The Ghostbusters mascot Slimer also appears as a power-up, which hovers around your character killing ghosts on contact. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Amiga - Amstrad CPC - Atari ST - Commodore 64 - ZX Spectrum

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