Game Classification

Wrestle Angels: Double Impact Great Co., NEC Home Electronics (Japan), 1995  

Informations Analyses Serious Gaming





This title is used by the following domains:
  • Entertainment


This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public


The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games

Wrestle Angels: Double Impact Wrestle Angels: Double Impact is similar in concept to Wrestle Angels V1, being a business simulation with turn-based wrestling matches between attractive young women. The game has three modes: exhibition, team management, and new player debut. Exhibition mode allows the player to select from a wide variety of wrestlers and compete in single, double, or tag-team (six wrestlers) fashions. New player debut puts the player in the role of popular wrestlers from the franchise, taking them through training sessions and a series of matches.

Team management is the game's most expansive mode. In this mode, the player assumes the role of a manager who has to assemble a team of wrestlers to compete in Japanese regional leagues. New wrestlers can be picked from known athletes, or "scouted" on the street, with varied effects. The player then assigns schedules and activities for the wrestlers. It is possible to talk to them, send them on vacations, and also fire them. The player can also renovate the gym, design masks for the wrestlers, handle public relations, and perform other management duties. All these activities cost action points and have to be handled with care before the team is challenged for competition. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : TurboGrafx CD (Turbo CD)