Game Classification

xWUNG Cactus Games, Cactus Games, 2007  

Informations Analyses Serious Gaming





This title is used by the following domains:
  • Entertainment


This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public


The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games

xWUNG Described by the author as a shmup without the shooting, xWUNG presents a retro playfield straight from the days of early arcades with vector graphics and chippy tweets and bleeps. The easiest comparison is to Asteroids, since they are both primarily concerned with dismantling large targets and avoiding being caught in the debris. Here, however, once the target has been struck and the pieces fly, you have no need to further diminish them.

A profounder difference lies in the tools in your toolbox; rather than a gun, your weapon is a weighted wire, swung and twirled around your vessel at varying lengths, depending on the vigorousness of the swirl. If either the weight or the wire touches an enemy, they discombobulate in a shower of rectangular parts, deadly to the touch. (A power-up, a yellow counter-weight with its own wire opposite your red weapon's, is ineffective against enemies but dissolves debris on contact.) Your ship also has no acceleration or deceleration -- both the movement of the ship and the trajectory of the weapon are directed by precise mouse movements.

Further simple game dynamics include combo tracking (of multiple enemy death through a single swing of your astro-bolo) and sporadic boss battles.

(To finally distance ourselves from the mechanics of Asteroids, it's important to note that the single-screen playfield does not wrap around at the edges.) [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Browser (Flash) - PC (Windows)