Game Classification

Maken Shao: Demon Sword Atlus Software, Midas Interactive Entertainment (Japan), 2001  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Maken Shao: Demon Sword Maken Shao: Demon Sword, originally released without the subtitle as Maken Shao (????) in Japan. It's an action game created by the company Atlus. The ? (shao) used in the title is a very rarely used kanji in Japanese and is used merely to signify 'XX' (as in the sequel to 'X'). It is an enhanced remake of the Sega Dreamcast game Maken X, with the most significant difference being that Maken Shao is played via a third-person perspective, as opposed to the first-person environment found in Maken X. The game's story is based on Maken X, a genetic creation that can cure mental illnesses. This genetic device has its own mind, and can take control of a persons body through their weapons. [source:wikipedia]

Distribution : Retail - Commercial
Platform(s) : PlayStation 2 (PS2)

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