Game Classification
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Taxonomy
Gameplay
Keywords
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Title
Year
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Title
Country
Gameplay
Purpose
Market
Audience
MegaBoy
Brazil
Video Game
Educative message broadcasting
Training
Education
8 to 11 years old
12 to 16 years old
General Public
Students
Lure of The Labyrinth
U.S.A.
Video Game
Educative message broadcasting
Entertainment
Education
8 to 11 years old
12 to 16 years old
25 to 35 years old
35 to 60 years old
General Public
Professionals
Students