Game Classification

Crypto Cube DesignWare (U.S.A.), DesignWare (U.S.A.), 1983  

Informations Analyses Serious Gaming
 

Classification

RETRO SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Entertainment
  • Education

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old / 3 to 7 years old / 8 to 11 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games

2x2 2x2

Crypto Cube 20 themed words are arranged in criss-cross formation over the faces of a three-dimensional cube. You have to guess and uncover them. A mascot- The Wuzzle- apprises you of your progress.

When uncovering the words, you will get: a blank square- no points and the turn is over; a vowel- 5 points and another turn; a consonant- you get a question mark and must guess the letter- a correct guess nets 10 points and another turn, an incorrect guess -5 points and the turn is over. There are also bonus squares that let you pick an extra square on the current cube-side, as well as one on another side.

New word lists can be added by the user- ostensibly to allow children to practice their spelling homework. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Apple II - Atari 800 - Commodore 64 - PC (Dos)

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