Game Classification

Rise of Flight: The First Great Air War neoqb, 777 Studios, 2009  

Informations Analyses Serious Gaming





This title is used by the following domains:
  • Entertainment


This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public


The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games

Rise of Flight: The First Great Air War World War 1 saw many advances in technology with new stuff being tested and improved right on the battlefield. Aviation technology and development in particular saw a very rapid progression during the war years with many inventions that are used to this day. Especially the last two years 1917 and 1918 during which Rise of Flight is set, many advancements were made such as the machine-gun synchronizer, first use of aluminum alloys, engine mufflers for silent bombing runs and the invention of rotary engines with short warm-uptimes allowing for quick takeoffs.

Rise of Flight itself is a full-blown flight simulator of these biplanes used back then with and without those new technologies. The game features several planes including the French SPAD XII.C1 or the German Fokker D.VII which was the very best fighter by the end of the war. Additional planes can be bought through the online shop on the official website. To help master these raw beasts, several tutorial missions embedded into a small storyline explain the controls and handling of these ancient dinosaurs. Scenario-missions are also available that showcase both real and fictitious could-have-been-battles of world war as well as other missions like 1on1 dog fights against the aces of the sky like the Red Baron or escort objectives for each of the available planes. Also available are a single player campaign and an extensive multi-player mode allowing up to 100 players to fight against each other or to fulfill objectives like destroying artillery together. In addition the game features an extensive mission editor allowing the player to create his own missions.

Once the mission and plane have been chosen, the player can customize his plane by deciding the payload, the skin of the plan (featuring such famous looks like the Red Baron), the weapon convergence and the amount of fuel. Aside from the look of the plane each of this settings greatly influence how the plane is to be handled. To help get things going, the player can activate several aids like simple gauges or navigation symbols and deactivate realism settings including a pre-warmed engine or limited ammo. Inside the plane the controls then work like in any other flight simulator preferably using the joystick and keyboard hot-keys to make the kills and holding the agile but fragile plane in the air. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)