Game Classification

eFinance Game (eF-G) Margarida Romero, Cyril Todeschini & Mireia Usart (Spain), DIPQA e-learning (Spain), 2011 Download it Now !

Informations Analyses Serious Gaming
 

Classification

SERIOUS GAME
(Edugame)

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting
  • Training

Market

This title is used by the following domains:
  • Education

Audience

This title targets the following audience:
Age : 17 to 25 years old
Students

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)



Welcome to the eFinance Game The eF Game (eFG) is an individual and collaborative computer-based Serious Game in the field of management education, based on a multiple-choice activity. It is designed and implemented by Margarida Romero and Mireia Usart, from Esade (Spain). The principal objective of this game is to test the level of knowledge in basic finance for post-secondary students. In its present version, players can test their literacy on assets and liabilities both individually and in a team (dyad). Players which better perform in team, win the game.

This Serious Game introduces an awareness widget that permits players to make their level of confidence explicit both for individual and collaborative phases, which can help students be aware of their peers’ confidence and focus on the game task.

Since the game first release in March 2011, it has been tested among 91 students.

Key features:

* Individual and collaborative gaming phases.
* Previous declaration of experience and literacy.
* Confidence Level explicitation and sharing.
* Virtual Players.
* Different languages (Spanish & English).


Distribution : Internet
Platform(s) : PC (Dos) - PC (Linux) - PC (Windows)

Links