Game Classification

Ariva Wizard Systems Software, 1992  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Ariva The player controls a snake at the bottom of the screen, attempting to reach a goal at the top of the screen within a time limit. This snake can travel in one direction at a time, and must continue uninterrupted until it encounters an obstacle, at which point it has the option of changing its direction. Fortunately, the screen is randomly littered with scattered red blocks, and gameplay largely consists of plotting a continuous course along the contours of these blocks. Subsequent (infinite) levels (with a bonus challenge round every 10) incorporate differently-coloured blocks, which modify gameplay in various ways -- altering the time remaining positively or negatively, teleporting the snake to a random location, becoming a necessary checkpoint en route to the gate, or just terminating the snake. (Typically the snake will die only upon reaching the time limit or being trapped in an enclosed space by its own tail, which gets longer (unlike the goal, which gets shorter) and more in the way with every level successfully completed.) [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Dos)

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