Game Classification

Crazy Cobra 2 Otaboo, In-Fusio (U.S.A.), 2004  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

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Crazy Cobra 2 Crazy cobra 2 is a Nokia snake clone for ExEn technology.It is a top view very simple game where the goal is to eat pills. But this game is much more interesting since it adds a big number of bonuses to the original game. On the map, you can find presents containing bonuses, but the only problem is that you never know what you will find in it. You can find time pills, tail cut pills (reducing the size of the cobra), but also reverse pills (exchanging the head and the tail of the cobra) and slow down pills, speed up pills and control inversion pills.The goal is to eat all the pills of a level in the minimum amount of time without eating your tail of eating obstacles.You will play inside 30 different levels with 5 different environments.Use 2, 4, 8, 6 to control your cobra. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Mobile (eXeN)

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