Game Classification

Electra Visual War Lab, Alawar Entertainment (Russia), 2003  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Electra The basic concept of this puzzle game is that you have a playfield filled with blocks, which contains wire segments. The left and right side of the playfield are high-voltage collectors, which are part of a broken power line. Now your job is to rotate those wire segments so, that you create a direct connection between the two collectors. Once that happens, this wire, and all connected ones, will blow up. The gap is then filled with new wire-blocks.

The game offers six different game modes: Time, Action, Strategy, Wire, Dual Wire, and Fight.

The Time-mode plays exactly like mentioned above. You have to score a certain number of points for each level, before the level time runs out. The playfield consists of 8x6 blocks (hight by width), and the wire segments are Line, Cross, and Corner. The playfield is completely filled, and once a wire explodes, new segments falling down, filling all gaps.

In Action, you basically also plays against the clock, but not against a timer, which counts down to zero. You start a level with just one row of blocks, and when time passes, more blocks falling down, creating new rows. Once the playfield is completely filled, and another block tries to drop in, you loose. Playfield size and wire segments are identical to Time-mode. Different in here is also that you can move blocks horizontal, if you like.

Strategy looks like Time, however, you have all the time you want. Special here is, that new blocks only dropping in when you removed a certain number of blocks simultaneously. So, the more blocks you remove at once, the better for you.

Wire-Mode works exactly like the Action-mode, but the playfield size has increased from 8x6 to 15x12.

In Dual Wire, each block contains not only one wire segment, but two, which are not overlapping. The problem here arises, when you rotate the block to create a wire connection, the second wire may be useless for you. Or say it the other way, when you have a wire connection through one of these blocks, and you need the other wire to be rotated, you most likely destroy the first connection.

The Fight-mode works like the Wire-mode, but with one major "problem". When a new blocks drops in, which happens every few seconds, it will change the alignment of those wires in all blocks which are beneath the point where it lands, disturbing all your efforts in creating a connection between the collectors. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

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