Game Classification

The Futility of the Existence of the Modern Era Wage Slave Negative Kelvin, Negative Kelvin, 2010  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


The Futility of the Existence of the Modern Era Wage Slave An ostensibly humourous existential look at life in the modern era, this game presents the player with the life of Person Q. Anybody, a 21-year-old average Joe fresh out of school, with a certain number of hours to mark until retirement (and then, dying) several decades later. How will the player choose to while away those hours? Typical (by which we mean both usual and mundane) options are presented and can be selected on the touchpad screen, including a ubiquitous "end game" mechanism not much seen since Boppin'. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : iPhone / iPod Touch

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