Game Classification

GODS: Lands of Infinity Cypron Studios, 1C Company (France), 2006  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


GODS: Lands of Infinity Xarax, ruler of the Gods of Bellarion, was murdered and thus another God needed to take his place on the Divine Throne. The Gods could not agree on a new ruler so they decided to hold the Ultimate Challenge in which the Gods would cross their powers to determine who was the most powerful of them. The contest was held and the winner took his place on the throne, but the others did not acknowledge his leadership and the war of the Gods began. 2000 years later the war was still raging because nobody could win. Every side hid in their sealed fortresses, surrounded by deadly traps until one day the God of Darkness, Mortagorn, discovered a new weapon. It was so powerful, that none of the other Gods stood any chance and Mortagorn slowly destroyed them. In a last glimpse of hope, the God of Fire, Arswaargh, created Vivien, a divine avatar. Arswaargh sent Vivien through space and time to another world in order to find the much needed counter-weapon. But something goes wrong and Vivien wakes up on the world Antasion without her divine essence. Powerless like a normal citizen, she now ventures out to seek the Gods of Antasion to gain back her powers and find the desperately needed counter-weapon.

You play as Vivien and move her in a 1st-person perspective through the world. Like in any other RPG you talk to people, get quests, fight various monsters, gain experience and level up, but the game also incorporates a limited trading simulation. There are several kind of traders which buy and sell different things. There is a production line between all these traders. For example in one town you will find someone who sells you grain at a good price because he grows it. You can then buy that grain and bring it to the local mill where you are given a reasonable amount of money for it. At the same time he sells the flour to you, that he gets out of the grain. The flour is needed by the bakery in the main city to make bread and you need the bread to satisfy your hunger. So while you make a good amount of money by providing each station with their ingredients, you also make sure, that you will always have, in our example, access to enough bread because each station transforms what you sell them over time into the items that they then sell you.

Over the course of the game up to six other characters can join your group either to help you fight in the turn-based battles or just to be escorted by you to some place. The battle-system is much like in the Final Fantasy series. Your party stands on one side and your enemy on the other. You then have access to different kind of actions from normals attacks over spellcasting to using items from the inventory. Each action consume a different amount of action points. A normal melee attack costs 1 AP for example. In order to regain AP you need to defend for one round. Once you have defeated every enemy, your party gains experience and automatically loots the bodies.

Your characters can advance in the three different trees Fighter, Mage and Alchemy by training and fulfilling quests. Advancing in a tree gives you access to more powerful weapons, armor and spells. With each normal level up you gain points you then can put in your attributes like strength or luck to specialise your character even more. But not every character can handle everything. Vivien for example is more of a fighter and will never be able to handle bows or staffs.

Another part of the game is Alchemy which allows you to enchant your items or make potions out of materials that you either buy from vendors or find scattered around the world. To make a potion or enchant something, you need to learn the recipe which you can then look up in your Alchemy book. The more complex the recipe is, the more additional items you need. The basics are for example clear water and coal in order to use your distillery. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

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