Game Classification

Jack the Nipper... II in Coconut Capers Gremlin Graphics Software Ltd. (United Kingdom), Gremlin Graphics Software Ltd. (United Kingdom), 1987  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Jack the Nipper... II in Coconut Capers Naughty toddler Jack finds himself in Africa, with the aim of progressing through 192 screens of platform action. He starts with nine lives but no weapons, although a supply of coconuts to lob is close at hand.

The jungle is full of snakes, rhinos, birds and all manner of other creatures, all of which must be avoided or killed - remember that their attack paths are pre-programmed, and the trajectory of your coconuts is quite limited. Travelling through the levels involves, amongst other things, ladders, mine carts, trees, ropes and logs.

As well as simply completing the game and amassing as many points as possible, you can aim to be as naughty as possible, which is gauged by a 'Naughty-O-Meter' next to the score, with numerous objects available for that purpose (one can be carried at a time, alongside one weapon). [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Amstrad CPC - Commodore 64 - MSX - ZX Spectrum

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