Game Classification

Keyboard Drumset Fucking Werewolf Cactus Software, Cactus Software, 2011  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Keyboard Drumset Fucking Werewolf Keyboard Drumset Fucking Werewolf is a hectic game written as a collaboration with the digital music album Nittiotremo by the band Fucking Werewolf Asso, which mixes hardcore with 8-bit sounds and high-pitched vocals. The game is very fast, offers few instructions and dying means it needs to be replayed entirely.

The game consists of seven stages and the player starts off as an eskimo. In the first stage he needs to climb clouds as a set of stairs, collecting energycubes and keeping away from a dark bat. The eskimo can run around and jump while the screen scrolls vertically. Clouds disappear when he stands on them for too long. When the eskimo falls down, because of the dark bat, the disappearing clouds, or touching the bottom of the screen, he falls down and a good bat drags him up again. Touching the dark bat means all energycubes are lost. The goal is to stay alive and collect ten energycubes when time runs out. When the eskimo falls down too often, the game switches to a falling sequence where additional energycubes can be collected and a few more moments of living are offered, as a last chance to still make it before time runs out.

Using the energycubes the eskimo transforms into the Fucking Werewolf when the player is able to mash two keys on the keyboards quickly in succession for a short time. The wolf needs to chase humans and avoid crates in a horizontal, side-scrolling sequence. Moving seamlessly into stage 3, the humans fall down and the Fucking Werewolf needs to mutilate their corpses by executing a windmill-like saw move. Damaging enough bodies brings the player to stage 4. This is a first-person sequence where the player mashes a key to have the wolf run and collect human parts. Moving is done and all parts need to be collected in time to get to stage 5.

Stage 5 is similar to a single-scene almost top-down arena shooter. The player, controlling the wolf, needs to crash into humans to kill them. Some carry laser guns and other have bombs. The latter need to be left alone until they blow up. The first can be taken out but fire bullets. Moving to any side of the screen causes the wolf to appear on the opposing side. The final two stages have the wolf assemble a gun and face Unicrush, the final boss. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Macintosh - PC (Windows)

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