Game Classification

Libros de Chilam Balam Right Stuff Corp., Right Stuff Corp., 1992  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Libros de Chilam Balam Chilam Balam is a collection of Mayan books, containing scientific information as well as prophecies and esoteric lore. The story of the game eventually reveals a connection to these mysterious books, but it begins in a more prosaic way. Set in the American Wild West (with fictional locations), it follows the story of Wilfred R. Anderson, or simply Fred. His father left him a gift, a seemingly ordinary gun. But one day, Fred's sweetheart Christina is kidnapped; the ransom note proposes a meeting in a saloon in another town, and demands that gun in exchange for Christina's freedom. Fred and his friend Max and Edward head to the other town - and that is just the beginning of a very long journey, that will force the young men to face grave dangers and unspeakable supernatural forces.

The stand-out feature of Libros de Chilam Balam is its unusual Wild West setting. In other aspects, the game plays like a typical Japanese RPG, particularly similar to Phantasy Star series (the battles with abstract backgrounds and over-the-head view of the characters remind of Phantasy Star II). Characters can equip guns, but the way weapons are handled is no different from a standard Japanese RPG. The heroes roam the top-down world and fight random monsters in turn-based combat; there are even magic spells of various kinds - healing, supporting, and offensive. As in most Japanese RPGs, leveling up is automatic. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : NEC PC-9801

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