Game Classification

Love Chronicles: The Spell V-Games, Big Fish Games (U.S.A.), 2010  

Informations Analyses Serious Gaming





This title is used by the following domains:
  • Entertainment


This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public


The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games

Love Chronicles: The Spell On a faraway land, the young prince's sleep is disturbed by recurring nightmares with visions of a distant kingdom, an evil witch and the beautiful face of a young woman. Obsessed with these images, he starts on quest to find out their source, traveling to the log cabin of a wise old hermit for answers. He soon learns about the terrible curse, where all the inhabitants of the kingdom were petrified by an envious witch, after she was not invited for the royal birthday of their beloved princess. He must revert the curse, disenchanting all the places of the land and bringing the population back to life after many years of slumber.

Love Chronicles: The Spell is a hidden object game with elements of the adventure genre and a fairy tale plot. The player assumes the role of the prince, seeing and interacting with the world from his perspective. The main objective is to collect all the pieces of tools and other items, to reassemble and use them on specific portions of the scenery to solve puzzles. Each chapter takes place on a new location, with several screens depicting the many rooms and other connected places found on each scene.

After interacting with certain hotspots, the prince discovers what tools are necessary for the task at hand and images of the required pieces appear at the bottom of the screen. The images turn gray if the piece is not present on the screen, and the prince must go back and forth between rooms to reconstruct all the essential tools. The reassembled items are automatically stored inside inventory slots at the bottom-right corner, from where they can be dragged and dropped on logical places to perform an action or complete a pending task. As an additional challenge, most scenes have two maple leaves that have to be collected to complete the game.

Mini-games appear on separate screens, where self-contained puzzles have to be solved by manipulating a mechanism of some sort. Some are implementations of classic games like jigsaw puzzles, while others are more original where the player has to file a blank key to create a copy, arrange fishing hooks in their silhouette indentations, and complete similar challenges. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)