Game Classification

Room Ten CRL Group PLC, CRL Group PLC, 1986  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Room Ten On the low-gravity worlds of the Galcorp, there is not much to do, so the corporation invents a new sport, played in low-gravity rooms. In essence it's a 3D Pong game, with the aim being to hit a ball towards the other player in such a way that he will be unable to return it. When the ball hits the back wall their opponent scores 5 points, with the first player to reach 35 being declared the winner.

The screen is split into two, showing the view of each player, with the bat in the middle to start with. The game speed can be altered from adagio (slow) to vivace (fast), and the skill of the computer player can be altered, as can the screen colour. A 2-player option is included [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Amstrad CPC - Commodore 64 - ZX Spectrum

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