Game Classification



40032 featured games

AFL Live 2003 (2002)

Magic Numbers (2003)

Magic Numbers

Immoral Study (1996)

Immoral Study

Kasumi Ninja (1994)

Kasumi Ninja

Recent entries

Slice Master (2023)

Slice Master

A Collaborative Classification of Videogames

This site is a collaborative classification system suited to videogames, based on multiple criterias.
The games are classified according to their gameplay, their purposes, their markets and target audience, alongside with user-contributed keywords.

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Video Game Video Toy Both

Purpose
  • Educative message broadcasting
  • Informative message broadcasting
  • Marketing & Communication message broadcasting
  • Subjective message broadcasting
  • Training
  • Goods trading
  • Storytelling
  • Licensed title
Market
  • Entertainment
  • State & Governement
  • Military & Defence
  • Healthcare
  • Education
  • Corporate
  • Religious
  • Culture & Art
  • Ecology
  • Politics
  • Humanitarian & Caritative
  • Media
  • Advertising
  • Scientific Research
Audience
  • 0 to 3 years old
  • 3 to 7 years old
  • 8 to 11 years old
  • 12 to 16 years old
  • 17 to 25 years old
  • 25 to 35 years old
  • 35 to 60 years old
  • below 60 years old
  •  
  • General Public
  • Professionals
  • Students

Directly playable Downloadable