Game Classification

Tales of Monkey Island: Chapter 5 - Rise of the Pirate God Telltale (U.S.A), Telltale (U.S.A), 2009  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Tales of Monkey Island: Chapter 5 - Rise of the Pirate God Rise of the Pirate God is the fifth and last episode in Tales ofMonkey Island, a series of point-and-click adventure games based on theMonkey Island franchise that was started by Lucasfilm Games with TheSecret of Monkey Island (1990) and ran until the fourth game Escape from Monkey Island (2000). Afternine years, the intellectual property was licensed by adventure developerTelltale, Inc. where many of the original LucasArts adventure developers hadsince moved.

The game starts off where the previous one ended.Guybrush has been killed by LeChuck, and finds himself crawling out of his gravein the afterlife. After crossing the river Styx, he arrives at the Crossroads,where the afterlife and the real world meet. He learns that everyone who arrivesthere, brings something with them to which they cling. He himself has brought aShred of Life, with which he hopes to return to save Elaine and beat LeChuck.

Unlike Escape from Monkey Island the game is rendered entirely in 3D, and thetypical Telltale engine is used. Guybrush can be controlled through the keyboardkeys or through mouse movement (selecting the character and dragging the cursorto the desired destination). Only a single mouse cursor is used for all actionsand important items are stored in an inventory where they can be examined.Entirely new for a Telltale game is the incorporation of the classic adventuremechanic where items can be combined in the inventory to form new objects or tointeract with each other.

The game makes many non-essential references to the earlier games and containsthe classic Monkey Island ingredients such as humorous conversations and events,based on slapstick, play on words, witty retorts and contemporary culturalreferences, conversation trees, an unconventional approach to puzzle solutions,and the anti-heroic main character. The game's puzzles include triggers based onconversations, and item combination puzzles. It is not possible to die in thegame and player can set the ratio of hints Guybrush casually mentions whileprogressing through the game. Full solutions are however never provided.

Unlike other Telltale episodic adventure series, individual episodes initiallycould not be purchased separately. Because of the larger story arc or possiblyfinancial reasons, users were required to buy the five episodes as a whole asthey are released on a monthly basis. Later, the decision was reversed andepisodes were also offered individually. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : iPhone / iPod Touch - Macintosh - Wii - PC (Windows)

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