Game Classification

NBA Live '99 NuFX (U.S.A.), Electronic Arts (U.S.A.), 1999  

Video Game

Purpose

Market

  • Entertainment

Audience

  • 8 to 11 years old
  • 12 to 16 years old
  • 17 to 25 years old
  • 25 to 35 years old
  • General Public

ELSPA: 3+, ESRB: E