Game Classification

Super Solvers: Gizmos & Gadgets Learning Company (U.S.A.), Learning Company (U.S.A.), 1993  

Informations Analyses Serious Gaming
 

Classification

RETRO SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Entertainment
  • Education

Audience

This title targets the following audience:
Age : 3 to 7 years old / 8 to 11 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Super Solvers: Gizmos & Gadgets Morty Maxwell, the Master of Mischief, has moved into the Shady Glen Technology Center and taken over as the head scientist! Your job is to accept Morty's challenge and prove that you are a better scientist than he is. Morty has locked the doors in the warehouse with science puzzles. Show him how much you know about science by solving the puzzles. Then go through the doors, find the best vehicle parts, and build faster vehicles than Morty builds. To make your job more difficult, Morty's sneaky Cyber Chimps are collecting vehicle parts, too. Outsmart the Chimps by throwing bananas to them and making them take a nap. Race against Morty and win all 15 of the challenge races. You will reclaim the Technology Center and be the head scientist! [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Macintosh - PC (Dos) - PC (Windows)

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