Game Classification

Brain Strainers Carousel Software (U.S.A.), Coleco (U.S.A.), 1984  

Informations Analyses Serious Gaming
 

Classification

RETRO SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Entertainment
  • Education

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old / 8 to 11 years old / 3 to 7 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Brain Strainers A collection of two separate games/learning tools.

The first game is "Follow The Leader" where a pattern is repeated using a 4-color circle. By keeping track of either the tones generated or the colors flashing, the player can copy the sequence to continue. Higher difficulties increase speed and allow only tone identification of sequences. Additionally it keeps track of your best number of correct identifications in a row.

The second game is "Clef Climber" where the player is given a tone that corresponds to a certain musical note and must match the note being played. Lower difficulties provide a constant tone to refer to and visual help on the note being used. Higher difficulties provide a single playing of the tone and no visual help. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : ColecoVision

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