Game Classification

Fox Sports College Hoops '99 Z-Axis (U.S.A.), Fox Interactive (U.S.A.), 1998  

Video Game

Purpose

Market

Audience

  • 8 to 11 years old
  • 12 to 16 years old
  • 17 to 25 years old
  • 25 to 35 years old
  • 35 to 60 years old
  • below 60 years old
  • General Public
  • Professionals
  • Students

ESRB: E