Game Classification

The Amazing Adventures of ANSI Dude VectorScope Software, 1995  

Informations Analyses Serious Gaming





This title is used by the following domains:
  • Entertainment


This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public


The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


The Amazing Adventures of ANSI Dude ANSI Dude is an action game whose name obviously refers to its text-only ANSI graphics. The animated intro explains the background story: You play ANSI Dude, who, for unknown and reasons, lands his spacecraft on some strange planet and enters a 24-level dungeon.

Each dungeon level takes up one screen, seen from above. Each level is a maze, often filled with enemies; some blocks may be moved, other destroyed, so you can create you way through the maze. Other elements of the maze are conveyor belts which move you quickly to another position; mines you should avoid; locked doors that can only be opened by key cards you have to collect first, etc. To help you, there are also energy and battery recharge units as well as extra score items and 1-ups.

To get to the exit and thus the next level, you have not only to eliminate "Evil Entities", but also to solve different puzzles using the four special items at your disposition. These items are: The Suction Cup, which sucks moveable blocks out of nooks and crannies; the Sonic Pickaxe breaks destructible walls and moveable blocks; the Plasma Rifle is used to get rid of enemies and sets trees on fire, and the Force Field finally allows you to set up a barrier for your enemies. There finally is a Self-Destruct option, which allows you to restart a level when you get stuck without losing a life.

You have to be careful about your resources: Each use of one of your special items uses up a certain amount of battery, and if your battery is depleted -- bye-bye! While the first few levels are fairly easy, they soon begin to get more difficult, and you will have to think about the right strategy to get through -- often, just blowing any moving enemy will just use up all your energy, and it may be better to set up some force fields.

The game is entirely controlled by key presses. Gameplay occurs in "timed delay" -- which means that it is basically turn-based, but if you do nothing for some time, the game still progresses, so you sometimes have to act quick. It also features of the game an in-game help on controls and text character interpretations, as well as a high-score list. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Dos)