Game Classification

Brain Boost: Gamma Wave HuneX Co., Majesco Entertainment Company (U.S.A.), 2006  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME
(Exergame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Training

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Brain Boost: Gamma Wave A brain exercising game in the style of Brain Age that was developed by Dr. Makoto Shichida of Newport University of Japan that was developed with another Brain Boost game, Beta Wave, which are both designed to stimulate the players right side of their brain.

There are two games to choose from: Training and Challenge with five different remembering games to choose from: Colors, Numbers, Faces, Images and Events from a multiple choice of four answers. Players are awarded points for correct answers and bonus points for answering them before a time limit.

Each game contains four stages with 20 problems a piece, advancing through the levels by completing a certain percentage of answers (50% in Training mode and 60% in Challenge mode) and keep track their development throughout the game. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Nintendo DS

Links