Game Classification

The Clumsys 2: Butterfly Effect Banzai Interactive, Gogii Games, 2010  

Informations Analyses Serious Gaming





This title is used by the following domains:
  • Entertainment


This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public


The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games

The Clumsys 2: Butterfly Effect Like its predecessor, The Clumsys 2: Butterfly Effect is a hidden object game with adventure elements using time travel as the main theme. Once again, the inventor Albert Clumsy messed with history by using his time-traveling machine, and his daughter must revert all the paradoxical, anachronistic objects left throughout the timeline by the absent-minded professor.

Each chapter takes place on a specific time period, where the objective is to collect all the items shown as blue-tinted images at the top of the screen. These objects are stored inside the inventory slots at the bottom, from where they can be dragged and dropped on logical places of the scenery to perform an action or complete a task. After deploying all the assembled inventory tools, the player has to finish the chapter by finding and collecting objects that don't belong to that time period.

Besides the hint button at the bottom-left corner, that highlights the position of one of the required items, the game also provides three gadgets that can be built to help the player, all based on famous inventions. Fire replaces the cursor, burning brighter when near one of the objects. The x-ray shows all the objects hidden in the area for a few seconds. The time sight gadget gives a glimpse of the complete scene after all the items have been found. Some locations have mini-games, where a mechanism has to be manipulated directly to solve them. They can be optionally skipped after a few minutes. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Macintosh - PC (Windows)