Game Classification

Fugitif: Les Aventures de Jack Bludfield - Part 1 Cristal Dream, Lankhor (France), 1991  

Informations Analyses Serious Gaming





This title is used by the following domains:
  • Entertainment


This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public


The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games

Fugitif: Les Aventures de Jack Bludfield - Part 1 In the quite distant future, the universe is governed by an organisation known as the Foundation. You are Jack Bludfield, one of its former agents, now turned bounty hunter. You have now heard that your old partner, Xocann, has escaped from his prison planet. To exact revenge on Xocann, who once murdered your woman and left you to die, you take it on you to track him down. You start out in New York, where you must fool security guards and security systems, and track down someone who can give you a clue where to go next.

For an adventure game, Fugitif uses a rather unique icon-based system. The entire screen is filled with still pictures of what you see, and you move from screen to screen using the cursor keys. All system messages are printed on the icon screen, from which you execute all commands bar movement. The command screen contains 20 icons which represent all the different verbs of your glossary. Double click a verb to go to another set of icons, representing all the usual objects you can expect to find. Apart from the 19 standard objects, more icons can pop up according to what can be found on a particular screen or in your inventory. It is possible to manipulate several objects at once with one verb, allowing you to build intricate actions such as moving a knocked-out guard's hand to an electronic lock requiring a particular biometric signature. On the other hand, the wealth of actions and objects available at all times can be rather overwhelming.

Fugitif contains graphics drawn in the Amstrad's high resolution mode, which usually only allows 4 colours, but innovates by extending the colour pallette using smart interrupt programming. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Amstrad CPC