Game Classification

Memorabilia: Mia's Mysterious Memory Machine PiEyeGames, PiEyeGames, 2010  

Informations Analyses Serious Gaming





This title is used by the following domains:
  • Entertainment


This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public


The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games

Memorabilia: Mia's Mysterious Memory Machine After moving to the small village of Berryside Mews and purchasing an old abandoned farmhouse, Mia discovers an ancient machine abandoned inside the decaying building. She also finds its manual, where the device is described as a mind-reading invention created in 1925 by A. J. Penburry. After working on it for several weeks, she finally fixes the machine and starts to charge a small fee to recover the lost memories of the local population, using the profits to reform the ruined house.

Memorabilia: Mia's Mysterious Memory Machine is a hidden object game with some elements taken from time-management titles like Diner Dash. Each stage takes place inside the confused memories of a customer, shown as a series of objects floating on top of each other and stacked in several layers while scattered around the circular window of the machine. The main objective is to collect all the items listed at the bottom-left corner within a time limit, displayed as a slowly-depleting patience gauge connected to the customer's portrait. The patience meter can be refilled by finding instances of the customer's favorite object. The list entries can be clicked to display a picture of the object.

There are two zoom buttons at the top-right to move between the layers and reveal any object obscured from view. In some stages, a more traditional location appears with objects placed discreetly on the scenery. Some of the list entries are marked in green, indicating a key object that gives one of the puzzle pieces. After finding a green entry, a memory fragment appears on the screen to be collected and added to the final task, where a picture of the customer's forgotten memory has to be reassembled as a puzzle.

Power-ups are charged after playing a tile-matching mini-game, where the player has to swap pairs of adjacent symbols on a grid to create combinations of three or more of the same type, making them disappear to fill one of the power-ups gauges at the left side: a ? as a hint recharger, a super hint revealing several items at once, an X object "declutter" that removes unwanted items, a magnifying glass that hides irrelevant objects around the cursor, a ??? power that links three puzzle fragments and a ?????????? option to assemble ten memory pieces together.

After completing the stage, a separate screen appears where the player can choose wallpapers, paint colors and other decorations for the house restoration. There's an option to play the game without time constraints, by selecting the relaxed mode in the options menu. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)