Game Classification

Revive... Sosei Data East Corporation (Japan), Data East Corporation (Japan), 1999  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Revive... Sosei is a follow-up to D?koku Soshite..., featuring a similar story premise and gameplay. The protagonist of the game, a high-school student, finds himself and other characters (mostly female high-school students) trapped in a marine research facility. Exploring the abandoned building, the hero discovers the research staff died under mysterious circumstances. Was this a murder committed by a human being, or some sort of an unknown evil force? The hero does not have much time to think, since whatever took the lives of the scientists also threatens to murder them...

Like its predecessor, the game is a hybrid of Japanese and Western adventure styles. The player navigates the protagonist around the facility over an isometric map, entering rooms and exploring them. In many places there are traps that should be avoided, and puzzles to solve. Most puzzles involves finding and manipulating inventory items. Some puzzles have multiple solutions, and sometimes the solutions the player chooses lead to different endings. Like in many other Japanese adventures, multiple endings also depend on the protagonist's behavior towards the girls who are trapped with him. Added to Revive... Sosei are timed sequences, during which the player's inability to act quickly might lead to a premature end. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Dreamcast

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