Game Classification

Super D.P.S. Alice Soft, Alice Soft, 1992  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Super D.P.S. Super D.P.S. is the fifth entry in the D.P.S./Dream Program System series. Like the other D.P.S. games, it is a collection of three short scenarios, which are unrelated to each other story-wise and can be played separately. Those scenarios are presented as cartridges played on a fictional console named Dream Program System. Each scenario allows the player to choose between two different protagonists, or two different personalities for the protagonist. All of the scenarios feature nudity and/or sexual situations.

The scenarios in this game include:

A rather disturbing tale entitled Maria and Kanpan, which focuses on a young female robot specialist who falls asleep and is sexually "explored" by one of the robots. The player can view the events from either the girl's or the robot's point of view.

An adventurous scenario, which depicts the dangers encountered by a young couple in a tropical forest populated by local tribes. The two are imprisoned and have to find a way to escape. The player can choose to control either the heroine or the hero.

A scenario with sci-fi elements, involving a famous female space pirate named Camelia, who raids a space ship together with her pretty lieutenant. The story varies according to the player's choice to control Camelia herself, or a male soldier on the ship who captures Camelia's lieutenant.

The gameplay is the same as in other D.P.S. games. At almost every screen, the player is given a number of choices, which correspond to answers or actions, according to the situation. Some choices are required to trigger the next event and advance in the game, others are "neutral", having no effect on the progress, while a few are considered "bad" by the game, leading to Game Over. Scenes, dialogue choices, and story events may vary slightly or significantly, depending on the choice of character in the beginning of a scenario. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : NEC PC-9801

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