Game Classification

SuperPower GolemLabs, DreamCatcher Interactive Inc. (United Kingdom), 2002  

Informations Analyses Serious Gaming





This title is used by the following domains:
  • Entertainment


This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public


The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games

SuperPower SuperPower is a geopolitical simulation game in the tradition of Balance of Power and Shadow President. Diplomacy, espionage, economics, demographics, and military might are all placed in the player's hands, and the goal is global domination.

Game time passes primarily in turns, with the turn order being determined by a nation's GDP--wealthier countries move first. Combat occurs in real-time, but the player does not control individual units as in standard real-time strategy games. The player must devise a battle plan and then watch the action from afar. If things aren't going according to plan, the player may opt to establish direct communications with troops in the field and issue a new set of orders. Over 4,500 different military units are included, additionally the player may also design new units.

Other key game features:A database with current United Nations (U.N.) and Central Intelligence Agency (C.I.A.) info on 140 different playable countries. Accurate geography/topography is an important part of this data, as terrain plays a role in combat.

Evolutive Human Emulator (EHE) artificial intelligence. This Artificial Intelligence (AI) is supposed to adapt its behavior based upon the player's actions and also behave in decidedly human ways: favoring certain countries over others, anticipating potential problems, and even acting out of frustration. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)