Game Classification

Timekeepers Vulcan Software Limited, Vulcan Software Limited, 1995  

Informations Analyses Serious Gaming





This title is used by the following domains:
  • Entertainment


This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public


The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games

Timekeepers Timekeepers: An elite police force, trying to protect the 4th dimension from terrorist attacks. 14 platoons are sent to 4 different time periods (2 million BC Belgium, 1245 Medieval Europe, 1966 Vietnam and 2001 Space). Their mission: to disarm nuclear bombs placed by a psychotic warlord.

Timekeepers is hybrid strategy and puzzle game. It plays like a cross between Lemmings and a RTS like Dune 2. The main game screen has a row of icons at the bottom, timekeepers' portraits at each side and at the center a scrolling map of the level. The platoon is autonomous, the player can't control it directly but instead has to place icons on the map to order the troops. A soldier will try to perform an action while passing over an icon. The icons available are:

Directions arrows - guide the trooper;

Clock - stops the soldier for a while;

Foot imprint - makes the timekeeper jump over something;

Wrench - forces the trooper to operate some lever or switch;

Gaping mouth - orders the soldier to attack;

ZZZ - pauses the game;

Brain - to choose earlier levels;

Diskette - disk options, like saving and loading.

There's no limit of time or amount of icons that can be placed. The levels have booby traps, enemies and dangerous environments that can kill your timekeepers. There are 60 levels on 4 different time settings, each with their own graphics set. The main objective of each level is to reach the exit and teleport all your troops to the next map. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Amiga