Game Classification

Vampire Physics Ozdy, 2011  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Vampire Physics This game works according to the conventions of many 2D physics-based puzzle games, where a given level begins in a certain state and must be made to end in a different state. Sometimes the ending conditions have to do with certain surfaces coming into contact with others, and other times a ball must be made to go into a goal zone. Here the game is much as is billed: the player is responsible for arranging things such that the vampire is brought into contact with all the humans, while avoiding priests and garlic. Complicating things are rival vampires and the effects of the full moon, which can transform eligible human targets into vampire-eating werewolves.

Gravity, friction, and momentum all work as one would expect, but the game adds a few additional laws of folklore and superstition into the mix. Primary gameplay elements involve removing wooden blocks with mouse-clicks, allowing the chips to fall where they may, and a timing element is introduced with rotating pivots and swaying ropes. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Browser (Flash)

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