Game Classification

Commander Keen id Software (DOS) / David A. Palmer Productions (GBC) (Tom Hall) (U.S.A.), Apogee Software (DOS) / Softdisk (Keen Dreams) / Activision (GBC) (U.S.A.), 1990  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Purpose

Besides play, this title features the following intents:
  • Storytelling

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 8 to 11 years old / 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Commander Keen Commander Keen is a series of video games developed by id Software in the early 1990s, which was successful at replicating the side-scrolling action of the Nintendo Entertainment System Super Mario Bros. games in DOS. The cartoon-style platform games are notable for their pioneering use of EGA graphics and shareware distribution, and because they were some of the first games by id Software (which went on to develop blockbusters like Doom and Quake). The games were also exciting to the PC gaming community of the time because of John D. Carmack's smooth-scrolling graphics engine. Although developed by id, most of the Commander Keen games were published by Apogee Software, an already established DOS shareware game publisher. Tom Hall is Commander Keen's designer and the creator of its universe. [source:wikipedia]

Distribution : Retail - Commercial
Platform(s) : PC (Dos)

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